those who go they don't come back
Jan. 28th, 2012 01:27 pmI'm working on Imi's plot in The Bone Queen, tweaking her first chapter to make it more urgent. So far that's involved: upping the stakes, removing a chunk of slow infodumping, adding one or two more mentions of her frustration at the dead-end her research has taken.
And then I changed a paragraph into this:
“And it* sounds so interesting. I want to find it all, I want to bring it back into storytellers’ knowledge.” New ideas about the Umer descent cycles were interesting, but they weren’t this. She wanted to be Imi Who Brought Stories Back To Life, not Imi Who Picked At Well-Known Tales. Let Karash do that -- and do it wonderfully -- but Imi knew she would never find happiness in it. “It looks like I may never know the tale,” she said, and drank deeply from the tea so that she would not cry.
*a story
Which prompted me to write something she'll say later in the book: "It is said that, in addition to her fascination with bones, the Bone Queen collects stories, and owns one for every vertebrae in her palace's walls."
DUN DUN DUN.
But, seriously, one of the most powerful words I've found for my characters is want. What do they want, in general, in that scene? Sometimes just stating it brings so much to light.
(I was going to quote "When The Chips Are Down" in the post title, because I was singing it earlier, but then I thought about the lyrics and went NO, THAT WOULD BE BETH'S SONG.)










